Uncanny Valley


Short film - Looking at the layering of ‘eyes’ involved in the perception of familiar spaces.



Virtual reality revolves around the codes and conventions that have led this medium into its contemporary condition; the threshold between the digital representation of the space experienced and the space of experimentation. This short film is acts as a revealing mechanism of the various ‘eyes’ involved in the perception of familiar spaces.



The human eye looking through the camera eye of the drone, turning around in the space, scanning through the depth perception eye. Designed in collaboration with the machine proto-algorithmic eye. Revealing spaces from inside out. The exciting part of this partnership is that familiar things will reveal themselves as other to the user, they will be estranged. The short film is narrated by a nostalgic and poetic drone synthetic voice.



Uncanny Valley is an emotional tale of a female drone. This short film explores the codes and conventions that have led Virtual Reality into its contemporary condition; the threshold between the digital representation of the space experienced and the space of experimentation. Uncanny Valley acts as a revealing mechanism of the various stacks of ‘eyes’ involved in the perception of the author’s familiar spaces in Frankfurt. Her human eye looking through the camera eye of the drone, rotating in space, scanning through its depth perception eye. Designed in collaboration with the machine proto-algorithmic eye Uncanny Valley reveals spaces from inside out.





Thesis for Postgraduate Master of Art in Architecture - SAC, 2017 - Crits: Johan Bettum and Daniel Birnbaum.
Yara Feghali / 2020